Update(3/13/2023): Planning went extremely smoothly after finishing an RPG's first book, a very anonymous biography and then learning to handle 2D game projects in a newer light(such as battle scenes/multiple points of view by fake emulation, the use of maps to handle everything and even saves and a level growth system), so I'm making most of my games completely 2D. Bugg It 1&2 will follow Bugg It 3 as retro-casual arena platformers. I won't say how many players are involved in this, so you'll have to see it yourself.